![]() ![]() As such, keeping Sam Lake’s model for the original incarnation of Max Payne should be a non-debatable affair – both from lore and fan-service standpoint. The second game has a changed face, modeled after actor Timothy Gibbs and according to the lore – the change in character model reflects how Max sees himself after the events of the original game. Fun fact: The character Nicole Horne who the final boss of the first game was modeled after Sam Lake’s mother. The team actually captured themselves and their friends and family members to create comic panels for the first game. Much like comic panels before, this decision was a direct result of the lack of funds at Remedy’s disposal. Most fans of the games might know that Max Payne‘s character model is built after Sam Lake, the lead writer on most of Remedy’s games. So it would make complete sense to update these panels with high-resolution images and maybe some post-processing, but not completely replace them with in-engine cutscenes. While the decision to go with comic panels instead of in-engine cutscenes was mostly driven by budgetary constraints, they have now morphed into an irreplaceable part of the experience – so much so, that its absence is genuinely felt in Max Payne 3. The comic panels are easily the most recognizable aspect of Remedy’s breakout success and are one of the most unique ways games have told stories in the last couple of decades. Let’s get the obvious one out of the way first. On that note, we present 10 things that Max Payne 1 and 2 Remakes definitely need. And with anticipation always comes expectations. Given the massive popularity of this IP, it seems fair to assume that more than a few fans are waiting with bated breath for these remakes. The cover of the 1981 game Softporn Adventure - which would later give birth to the Leisure Suit Larry franchise - featured actual Sierra On-Line (On-Line Systems, at the time) employees topless in a hot tub.Remedy Entertainment has recently announced that it would be developing full-fledged remakes of Max Payne 1 and Max Payne 2 in partnership with Rockstar Games. ![]() There is one other example I can think of, and I’m digging deep into the bowels of history here. Heck, even Randy Pitchford seems like the type of bloke whose ego could use such a stroking as to have his likeness plastered all over covers of Borderlands. Given that this is an industry with - and God bless him - a personality like Hideo Kojima, creator of Metal Gear Solid and Death Stranding, whose head is practically the size of the moon, thanks in no small part to a rabid fanbase and, of course, Geoff Keighley himself fawning over the man at every turn. He’s a surprising figure to have this distinction, given this is an industry chock full of - and I mean this in the nicest way possible - some really egocentric auteurs. Then again, he doesn’t seem to have the larger-than-life personality of some of the other folks in the industry, at least in the interviews I’ve seen of him. Lake is certainly one who deserves to be featured on a game cover. Of all of the talented folks working in video games, Mr. You’ll thank me later - but you’ll also curse my name once you get to the blood trail maze. You can get a copy for like $4, so you should probably pick it up if you’ve never played it. Max Payne is a third-person action game that used bullet-time slo-mo to replicate Max’s superhuman ability to shoot the ever living crap out of bad guys with a coolness factor of maximum. Admittedly, I thought it was pretty cool at the time. They literally scanned his face and plastered it to the head model of the character, with an expression that has - poetically, of course - been likened to the expression of extreme constipation. He also lent his visage to the original character design of Max in the first game. Lake wrote the scripts for all of these games, which means he is pretty awesome. If you don’t know who Sam Lake is - or even what Max Payne is, for that matter - Sam Lake is the Creative director of Remedy Entertainment, the studio behind the first two Max Payne games as well as Alan Wake, Quantum Break, and Control. I was flooded by fond memories of the dozens of hours I spent playing this classic action title, but I was also struck by an odd question: Is Sam Lake the only person from the video-game industry to ever be featured on the cover of a game his studio developed? For instance, while pursuing my game library on Steam the other day, I happened upon a thumbnail for my copy of the original Max Payne.
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